One such reaction-diffusion model is the Gray-Scott model. Below is a screenshot from my visualization program, which is applying a palette on the GPU.
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The Gray-Scott model can be estimated by trivial numerical methods such as the finite difference method. Because of this, it is very easy to parallelize, which means implementing it in a compute shader, OpenCL or CUDA is a simple task. I have a compute shader solver written, which will be accelerated by D3D11 hardware when it is available. I will share more details in an upcoming post.
Hi, i'm trying to contact with you... but i can't see any contact email at nowhere.
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Alejandro
Hello! I can be reached at hexcat@gmail.com.
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